Callsign: Condor
Retro inspired, mecha shooter.
Play as a mech pilot, as you hunt down the enemies ace, known only by the callsign "Condor", in a close quarters urban environment.
Currently, this is just a short prototype. It contains just a 1v1 scenario against another AI controlled mech. Feedback is very appreciated as it helps me decide what to work on next.
Can be played with Mouse and Keyboard, or Gamepad.

Additional Assets Used:
PSX Post-processing effects = Math-Man
Skybox = Screaming Brain Studios
SFX assets = FilmCow & SnakeF8
Main Menu Music = Tallbeard Studios
Muzzle Flash and Hit Explosion FX = PixPlays Studio
Crosshair and UI Borders = Kenny
Changelog:
V0.3:
- Added settings menu to both the main menu and pause menu. You can adjust the mouse and gamepad sensitivity, and also the games volume.
- Replaced the mech model and animations by TryoutIndie.Dev with my own. This new model should match the retro style of the rest of the game much better.
- Adjusted the enemy mechs movement to better sync up withy the new animations.
- You can now hear enemy footsteps! No more getting jumpscared.
- Replaced the road textures.
- Redid the weapon animations in blender (may have accidentally deleted the originals)
- Made some minor improvements and changes to the games UI
V0.2:
- Player weapon textured
- Player weapon animations
- Weapon VFX
- Player health increased by 20%
- Mouse sensitivity increased
- Projectile speed increased
- Ammo capacity upped from 10 rounds to 18.
- Zoom on right click or left trigger added
- Crosshair changed
- Removed CRT effect for better visual clarity
- Fixed some selection bugs with the menus
- Fixed a bug with controller inputs, where the right shoulder button was fire instead of right trigger.
V0.1:
Original jam version
Download
Install instructions
Unzip the folder and run the .exe within

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