A downloadable game for Windows, macOS, and Linux

My submission for Cosmic Horrors Jam.

Fix the 9 radio towers to clear up the signal.

Don't get caught by the spikey one.


Controls

WASD - Movement

Mouse - Look

Shift - Sprint

E - Interact

ESC - return to main menu


Third party assets used:

Font - Hacked by DavidLibeau - https://www.fontspace.com/hacked-font-f28425

SFX - Footstep and Foley Sounds by Game Master Audio - https://assetstore.unity.com/packages/audio/sound-fx/foley/footstep-and-foley-so...

NPC's and animations - Mixamo, by Adobe - https://www.mixamo.com/

Mountain assets - Polygon starter pack by Synty - https://assetstore.unity.com/packages/3d/props/polygon-starter-pack-low-poly-3d-...


Changelog

Version 1.1 - fixed bug that would sometimes cause final sequence not to trigger.

Version 1.2 - Tried again to fix the bug that caused the final sequence not to play!




StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSleepyJack01
TagsAliens, First-Person, Horror, Lovecraftian Horror, Short

Download

Download
Wailing of Stars v1.2 35 MB

Install instructions

Unzip the folder and run the .exe within.

Comments

Log in with itch.io to leave a comment.

(+1)

A great horror experience. Playtime ~10 minutes.

My playthrough: 

(SPOILERS BELOW)

My thoughts on the game:

  • The lighting in the shadow people room is a little buggy.
  • I really like the A.I. of the monster, though it is also very easy to outrun a lot of the time. Maybe the game being in night-time would've been better as it would show off the colors of the radio towers (whether they're on/off) and also make it harder to see the monster. In this scenario it would've been amazing to have an "area light" around you, but this wouldn't make too much sense as barely anyone uses that in today's technology.
  • It's very confusing what you have to do at the start of the game, as I expected to have to fix all towers but apparently not.
  • The monster is fairly cute-looking. If it was a pixelated face, an animated sprite, or an animated blurry model, I think it would've been scarier. One of the things that make horror games scary is that you don't know exactly what you're facing and what their traits are - In this game it's very clear as the monster is well lit and has a predictable path (Either straight for you or patrolling). Again, it would've been harder to know how the monster works if it was darker/harder to see.
  • The dialog in the beginning should be on manual-skip as there is no voice associated with it. This is because not everyone reads in the same pace.
  • The ending was really funny, I loved it.

Overall, amazing game! I enjoyed every bit of it.

(+1)

love it thank you :):):)